Critical Role: Call of the Netherdeep Reveal
After quietly waiting at the edge of my seat I can finally share my work created in conjunction with Critical Role and Wizards of the Coast for this project. I was tasked with bringing to life the horrors of the deep, the beasts that players would dread to encounter on this adventure. I was told to lean into the horror aspect of these, to push how terrifying they could be.
I had a lot of free reign with the design of these which made this a joy to work on, adding grotesque details like the humanoid shape of the lure on the Light Devourer. Or the teeth on the Death Embrace.